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replaced glib function calls to g_file_get_contents()
[rocksndiamonds.git]
/
src
/
game_bd
/
main_bd.c
diff --git
a/src/game_bd/main_bd.c
b/src/game_bd/main_bd.c
index d637acc85fc0348b2b89fcaa2e3317628a22b9dc..0ffea6be348c4b3fecfb6e34d2b39ddcf79e7775 100644
(file)
--- a/
src/game_bd/main_bd.c
+++ b/
src/game_bd/main_bd.c
@@
-137,7
+137,7
@@
boolean LoadNativeLevel_BD(char *filename, int level_pos, boolean level_info_onl
// check if this cave has any replays
if (native_bd_level.cave->replays != NULL)
{
// check if this cave has any replays
if (native_bd_level.cave->replays != NULL)
{
-
G
List *item = native_bd_level.cave->replays;
+ List *item = native_bd_level.cave->replays;
// try to find replay that was recorded for this difficulty level
while (item != NULL &&
// try to find replay that was recorded for this difficulty level
while (item != NULL &&
@@
-243,7
+243,7
@@
unsigned int InitEngineRandom_BD(int seed)
if (seed == NEW_RANDOMIZE)
{
// get randomly selected seed to render the cave
if (seed == NEW_RANDOMIZE)
{
// get randomly selected seed to render the cave
- seed = g_random_int_range(0, GD_CAVE_SEED_MAX);
+ seed = g
d
_random_int_range(0, GD_CAVE_SEED_MAX);
}
game_bd.random_seed = seed;
}
game_bd.random_seed = seed;