{
engine_snapshot_bd.element_buffer[x][y] = game->element_buffer[y][x];
engine_snapshot_bd.last_element_buffer[x][y] = game->last_element_buffer[y][x];
{
engine_snapshot_bd.element_buffer[x][y] = game->element_buffer[y][x];
engine_snapshot_bd.last_element_buffer[x][y] = game->last_element_buffer[y][x];