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added single step support for BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
import_bd.h
diff --git
a/src/game_bd/import_bd.h
b/src/game_bd/import_bd.h
index 04260e132008db4cc0e4732586a12f9f925aad20..75e801c00d6115a2db6eef52eef2b01406da33fc 100644
(file)
--- a/
src/game_bd/import_bd.h
+++ b/
src/game_bd/import_bd.h
@@
-12,23
+12,33
@@
#ifndef IMPORT_BD_H
#define IMPORT_BD_H
#ifndef IMPORT_BD_H
#define IMPORT_BD_H
+// ============================================================================
+// functions and definitions imported from main program to game_bd
+// ============================================================================
+
#include "../libgame/libgame.h"
#include "../game.h"
#include "export_bd.h"
#include "../libgame/libgame.h"
#include "../game.h"
#include "export_bd.h"
-//
============================================================================
-//
functions and definitions exported from main program to game_bd
-//
============================================================================
+//
----------------------------------------------------------------------------
+//
imported functions
+//
----------------------------------------------------------------------------
void InitGraphicInfo_BD(void);
void InitGraphicInfo_BD(void);
+boolean CheckSingleStepMode_BD(boolean, boolean, boolean);
void PlayLevelSound_BD(int, int, int, int);
void StopSound_BD(int, int);
boolean isSoundPlaying_BD(int, int);
void PlayLevelSound_BD(int, int, int, int);
void StopSound_BD(int, int);
boolean isSoundPlaying_BD(int, int);
+void BackToFront(void);
+
byte *TapePlayAction_BD(void);
byte *TapePlayAction_BD(void);
+byte *TapeCorrectAction_BD(byte *);
boolean TapeIsPlaying_ReplayBD(void);
boolean TapeIsPlaying_ReplayBD(void);
+boolean isLevelEditorFastStart(void);
+
#endif // IMPORT_BD_H
#endif // IMPORT_BD_H