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improved smooth movement animation for classic BD scheduling types
[rocksndiamonds.git]
/
src
/
game_bd
/
import_bd.h
diff --git
a/src/game_bd/import_bd.h
b/src/game_bd/import_bd.h
index 199492ce01b643a888fbb4b4c472b95bb3987e75..75e801c00d6115a2db6eef52eef2b01406da33fc 100644
(file)
--- a/
src/game_bd/import_bd.h
+++ b/
src/game_bd/import_bd.h
@@
-27,6
+27,7
@@
// ----------------------------------------------------------------------------
void InitGraphicInfo_BD(void);
// ----------------------------------------------------------------------------
void InitGraphicInfo_BD(void);
+boolean CheckSingleStepMode_BD(boolean, boolean, boolean);
void PlayLevelSound_BD(int, int, int, int);
void StopSound_BD(int, int);
void PlayLevelSound_BD(int, int, int, int);
void StopSound_BD(int, int);
@@
-38,4
+39,6
@@
byte *TapePlayAction_BD(void);
byte *TapeCorrectAction_BD(byte *);
boolean TapeIsPlaying_ReplayBD(void);
byte *TapeCorrectAction_BD(byte *);
boolean TapeIsPlaying_ReplayBD(void);
+boolean isLevelEditorFastStart(void);
+
#endif // IMPORT_BD_H
#endif // IMPORT_BD_H