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fixed graphical bug when snap-pushing with smooth movement in BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
import_bd.h
diff --git
a/src/game_bd/import_bd.h
b/src/game_bd/import_bd.h
index ef2fbd848507eaa11d16c25a4ff0c9677f861668..53af163998b55322770c390380ba043b8cddf96f 100644
(file)
--- a/
src/game_bd/import_bd.h
+++ b/
src/game_bd/import_bd.h
@@
-12,21
+12,32
@@
#ifndef IMPORT_BD_H
#define IMPORT_BD_H
#ifndef IMPORT_BD_H
#define IMPORT_BD_H
+// ============================================================================
+// functions and definitions imported from main program to game_bd
+// ============================================================================
+
#include "../libgame/libgame.h"
#include "../game.h"
#include "export_bd.h"
#include "../libgame/libgame.h"
#include "../game.h"
#include "export_bd.h"
-// ============================================================================
-// functions and definitions exported from main program to game_bd
-// ============================================================================
+// ----------------------------------------------------------------------------
+// imported functions
+// ----------------------------------------------------------------------------
+
+void InitGraphicInfo_BD(void);
void PlayLevelSound_BD(int, int, int, int);
void StopSound_BD(int, int);
boolean isSoundPlaying_BD(int, int);
void PlayLevelSound_BD(int, int, int, int);
void StopSound_BD(int, int);
boolean isSoundPlaying_BD(int, int);
+void BackToFront(void);
+
byte *TapePlayAction_BD(void);
byte *TapePlayAction_BD(void);
+byte *TapeCorrectAction_BD(byte *);
boolean TapeIsPlaying_ReplayBD(void);
boolean TapeIsPlaying_ReplayBD(void);
+boolean isLevelEditorFastStart(void);
+
#endif // IMPORT_BD_H
#endif // IMPORT_BD_H