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added setup option to show invisible exit in BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
import_bd.h
diff --git
a/src/game_bd/import_bd.h
b/src/game_bd/import_bd.h
index b53372d2af0c57acb767f2b3402f2f35adb5ff8b..3104c99b15b11506609ceabdcf8fe8bd22509c4e 100644
(file)
--- a/
src/game_bd/import_bd.h
+++ b/
src/game_bd/import_bd.h
@@
-12,15
+12,19
@@
#ifndef IMPORT_BD_H
#define IMPORT_BD_H
#ifndef IMPORT_BD_H
#define IMPORT_BD_H
+// ============================================================================
+// functions and definitions imported from main program to game_bd
+// ============================================================================
+
#include "../libgame/libgame.h"
#include "../game.h"
#include "export_bd.h"
#include "../libgame/libgame.h"
#include "../game.h"
#include "export_bd.h"
-//
============================================================================
-//
functions and definitions exported from main program to game_bd
-//
============================================================================
+//
----------------------------------------------------------------------------
+//
imported functions
+//
----------------------------------------------------------------------------
void InitGraphicInfo_BD(void);
void InitGraphicInfo_BD(void);
@@
-34,4
+38,6
@@
byte *TapePlayAction_BD(void);
byte *TapeCorrectAction_BD(byte *);
boolean TapeIsPlaying_ReplayBD(void);
byte *TapeCorrectAction_BD(byte *);
boolean TapeIsPlaying_ReplayBD(void);
+char *getCurrentLevelsetName(void);
+
#endif // IMPORT_BD_H
#endif // IMPORT_BD_H