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fixed default graphics for growing or exploding BD engine elements
[rocksndiamonds.git]
/
src
/
game_bd
/
import_bd.h
diff --git
a/src/game_bd/import_bd.h
b/src/game_bd/import_bd.h
index 6d1fa1e8f9a4179410dec4f2eb96705f55ef73a3..199492ce01b643a888fbb4b4c472b95bb3987e75 100644
(file)
--- a/
src/game_bd/import_bd.h
+++ b/
src/game_bd/import_bd.h
@@
-12,15
+12,19
@@
#ifndef IMPORT_BD_H
#define IMPORT_BD_H
#ifndef IMPORT_BD_H
#define IMPORT_BD_H
+// ============================================================================
+// functions and definitions imported from main program to game_bd
+// ============================================================================
+
#include "../libgame/libgame.h"
#include "../game.h"
#include "export_bd.h"
#include "../libgame/libgame.h"
#include "../game.h"
#include "export_bd.h"
-//
============================================================================
-//
functions and definitions exported from main program to game_bd
-//
============================================================================
+//
----------------------------------------------------------------------------
+//
imported functions
+//
----------------------------------------------------------------------------
void InitGraphicInfo_BD(void);
void InitGraphicInfo_BD(void);
@@
-34,6
+38,4
@@
byte *TapePlayAction_BD(void);
byte *TapeCorrectAction_BD(byte *);
boolean TapeIsPlaying_ReplayBD(void);
byte *TapeCorrectAction_BD(byte *);
boolean TapeIsPlaying_ReplayBD(void);
-char *getCurrentLevelsetName(void);
-
#endif // IMPORT_BD_H
#endif // IMPORT_BD_H