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added engine and graphics initialization functions for native BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
import_bd.h
diff --git
a/src/game_bd/import_bd.h
b/src/game_bd/import_bd.h
index ef2fbd848507eaa11d16c25a4ff0c9677f861668..04260e132008db4cc0e4732586a12f9f925aad20 100644
(file)
--- a/
src/game_bd/import_bd.h
+++ b/
src/game_bd/import_bd.h
@@
-22,6
+22,8
@@
// functions and definitions exported from main program to game_bd
// ============================================================================
// functions and definitions exported from main program to game_bd
// ============================================================================
+void InitGraphicInfo_BD(void);
+
void PlayLevelSound_BD(int, int, int, int);
void StopSound_BD(int, int);
boolean isSoundPlaying_BD(int, int);
void PlayLevelSound_BD(int, int, int, int);
void StopSound_BD(int, int);
boolean isSoundPlaying_BD(int, int);