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added marking Sokoban box as pushable in BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
export_bd.h
diff --git
a/src/game_bd/export_bd.h
b/src/game_bd/export_bd.h
index 52d367bb599751b842f3fde94b29298f8f502a72..b7d624676f66712213de80fe14fd9df0cdc0a6cd 100644
(file)
--- a/
src/game_bd/export_bd.h
+++ b/
src/game_bd/export_bd.h
@@
-65,6
+65,9
@@
struct GraphicInfo_BD
Bitmap *bitmap;
int src_x, src_y;
int width, height;
Bitmap *bitmap;
int src_x, src_y;
int width, height;
+
+ int graphic;
+ int frame;
};
struct EngineSnapshotInfo_BD
};
struct EngineSnapshotInfo_BD
@@
-108,6
+111,11
@@
Bitmap *GetPreviewTileBitmap_BD(Bitmap *);
unsigned int InitEngineRandom_BD(int);
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
unsigned int InitEngineRandom_BD(int);
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
+
+boolean use_native_bd_graphics_engine(void);
+boolean use_bd_smooth_movements(void);
+
+Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);