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added game engine support for playing native Boulder Dash levels
[rocksndiamonds.git]
/
src
/
game_bd
/
export_bd.h
diff --git
a/src/game_bd/export_bd.h
b/src/game_bd/export_bd.h
index 3b9e704c6099860251a724690878688095d1470c..a56e948bf282dd3566bf2bfe8db0034a9118d347 100644
(file)
--- a/
src/game_bd/export_bd.h
+++ b/
src/game_bd/export_bd.h
@@
-88,6
+88,10
@@
int map_action_RND_to_BD(int);
int map_action_BD_to_RND(int);
boolean checkGameRunning_BD(void);
int map_action_BD_to_RND(int);
boolean checkGameRunning_BD(void);
+boolean checkGamePlaying_BD(void);
+boolean checkBonusTime_BD(void);
+int getFramesPerSecond_BD(void);
+int getTimeLeft_BD(void);
void InitGfxBuffers_BD(void);
void InitGfxBuffers_BD(void);
@@
-96,6
+100,8
@@
void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
unsigned int InitEngineRandom_BD(int);
boolean LoadNativeLevel_BD(char *, int, boolean);
unsigned int InitEngineRandom_BD(int);
+void InitGameEngine_BD(void);
+void GameActions_BD(byte[MAX_PLAYERS]);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);