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removed library dependency to glib-2.0
[rocksndiamonds.git]
/
src
/
game_bd
/
export_bd.h
diff --git
a/src/game_bd/export_bd.h
b/src/game_bd/export_bd.h
index c0e4d0a3798b2ce6d5994ca418e6e5c372958515..a56e948bf282dd3566bf2bfe8db0034a9118d347 100644
(file)
--- a/
src/game_bd/export_bd.h
+++ b/
src/game_bd/export_bd.h
@@
-81,13
+81,30
@@
extern struct LevelInfo_BD native_bd_level;
extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
+void bd_open_all(void);
+void bd_close_all(void);
+
int map_action_RND_to_BD(int);
int map_action_BD_to_RND(int);
boolean checkGameRunning_BD(void);
int map_action_RND_to_BD(int);
int map_action_BD_to_RND(int);
boolean checkGameRunning_BD(void);
+boolean checkGamePlaying_BD(void);
+boolean checkBonusTime_BD(void);
+int getFramesPerSecond_BD(void);
+int getTimeLeft_BD(void);
+
+void InitGfxBuffers_BD(void);
void setLevelInfoToDefaults_BD_Ext(int, int);
void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
void setLevelInfoToDefaults_BD_Ext(int, int);
void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
+unsigned int InitEngineRandom_BD(int);
+void InitGameEngine_BD(void);
+void GameActions_BD(byte[MAX_PLAYERS]);
+void CoverScreen_BD(void);
+
+void BlitScreenToBitmap_BD(Bitmap *);
+void RedrawPlayfield_BD(boolean);
+
#endif // EXPORT_BD_H
#endif // EXPORT_BD_H