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added fast uncovering of native BD games when started from editor
[rocksndiamonds.git]
/
src
/
game_bd
/
export_bd.h
diff --git
a/src/game_bd/export_bd.h
b/src/game_bd/export_bd.h
index 688d506ef9072309a2c8537c18687dd8e2876ed3..a060e2e4be7f5f07990d10aa2560747968cf74ba 100644
(file)
--- a/
src/game_bd/export_bd.h
+++ b/
src/game_bd/export_bd.h
@@
-103,6
+103,7
@@
void setLevelInfoToDefaults_BD_Ext(int, int);
void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
boolean SaveNativeLevel_BD(char *);
void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
boolean SaveNativeLevel_BD(char *);
+void DumpLevelset_BD(void);
void PreparePreviewTileBitmap_BD(Bitmap *, int);
void SetPreviewTileBitmapReference_BD(Bitmap *);
void PreparePreviewTileBitmap_BD(Bitmap *, int);
void SetPreviewTileBitmapReference_BD(Bitmap *);
@@
-112,6
+113,12
@@
unsigned int InitEngineRandom_BD(int);
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
+boolean use_native_bd_graphics_engine(void);
+boolean use_bd_smooth_movements(void);
+boolean use_bd_pushing_graphics(void);
+boolean use_bd_up_down_graphics(void);
+boolean skip_bd_falling_sounds(void);
+
Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);
Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);