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added precedence of game keys over speed/debug keys when playing
[rocksndiamonds.git]
/
src
/
game_bd
/
export_bd.h
diff --git
a/src/game_bd/export_bd.h
b/src/game_bd/export_bd.h
index f11a4aad60f9ea2eab548e35c9a01c6e58d316df..6fe2456cd63bc3198c67c3cb26acce5743c48e48 100644
(file)
--- a/
src/game_bd/export_bd.h
+++ b/
src/game_bd/export_bd.h
@@
-47,6
+47,9
@@
struct GameInfo_BD
int time_left;
int gems_still_needed;
int score;
int time_left;
int gems_still_needed;
int score;
+
+ // needed for saving score time
+ int frames_played;
};
struct LevelInfo_BD
};
struct LevelInfo_BD
@@
-96,6
+99,7
@@
boolean checkGamePlaying_BD(void);
boolean checkBonusTime_BD(void);
int getFramesPerSecond_BD(void);
int getTimeLeft_BD(void);
boolean checkBonusTime_BD(void);
int getFramesPerSecond_BD(void);
int getTimeLeft_BD(void);
+void SetTimeFrames_BD(int);
void InitGfxBuffers_BD(void);
void InitGfxBuffers_BD(void);
@@
-117,7
+121,7
@@
boolean use_native_bd_graphics_engine(void);
boolean use_bd_smooth_movements(void);
boolean use_bd_pushing_graphics(void);
boolean use_bd_up_down_graphics(void);
boolean use_bd_smooth_movements(void);
boolean use_bd_pushing_graphics(void);
boolean use_bd_up_down_graphics(void);
-boolean
skip
_bd_falling_sounds(void);
+boolean
use
_bd_falling_sounds(void);
Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);
Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);