projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
added setup option to always play native BD caves with random colors
[rocksndiamonds.git]
/
src
/
game_bd
/
export_bd.h
diff --git
a/src/game_bd/export_bd.h
b/src/game_bd/export_bd.h
index 52d367bb599751b842f3fde94b29298f8f502a72..688d506ef9072309a2c8537c18687dd8e2876ed3 100644
(file)
--- a/
src/game_bd/export_bd.h
+++ b/
src/game_bd/export_bd.h
@@
-65,6
+65,9
@@
struct GraphicInfo_BD
Bitmap *bitmap;
int src_x, src_y;
int width, height;
Bitmap *bitmap;
int src_x, src_y;
int width, height;
+
+ int graphic;
+ int frame;
};
struct EngineSnapshotInfo_BD
};
struct EngineSnapshotInfo_BD
@@
-108,6
+111,8
@@
Bitmap *GetPreviewTileBitmap_BD(Bitmap *);
unsigned int InitEngineRandom_BD(int);
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
unsigned int InitEngineRandom_BD(int);
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
+
+Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);