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added preprocessor definitions for BD engine start and end element
[rocksndiamonds.git]
/
src
/
game_bd
/
export_bd.h
diff --git
a/src/game_bd/export_bd.h
b/src/game_bd/export_bd.h
index f14d8f843613e35d7ec16ad6337a97e35dd1b22f..60e70c2046316f57531c87d916e773697e0cf47d 100644
(file)
--- a/
src/game_bd/export_bd.h
+++ b/
src/game_bd/export_bd.h
@@
-65,6
+65,9
@@
struct GraphicInfo_BD
Bitmap *bitmap;
int src_x, src_y;
int width, height;
Bitmap *bitmap;
int src_x, src_y;
int width, height;
+
+ int graphic;
+ int frame;
};
struct EngineSnapshotInfo_BD
};
struct EngineSnapshotInfo_BD
@@
-109,7
+112,13
@@
unsigned int InitEngineRandom_BD(int);
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
-Bitmap *GetTitleScreen_BD(void);
+boolean use_native_bd_graphics_engine(void);
+boolean use_bd_smooth_movements(void);
+boolean use_bd_pushing_graphics(void);
+boolean use_bd_up_down_graphics(void);
+boolean skip_bd_falling_sounds(void);
+
+Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);