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added screen redraw function for native BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
export_bd.h
diff --git
a/src/game_bd/export_bd.h
b/src/game_bd/export_bd.h
index deb7d692d2786251517cfb4fdb643a731ce4a496..3b9e704c6099860251a724690878688095d1470c 100644
(file)
--- a/
src/game_bd/export_bd.h
+++ b/
src/game_bd/export_bd.h
@@
-95,4
+95,10
@@
void setLevelInfoToDefaults_BD_Ext(int, int);
void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
+unsigned int InitEngineRandom_BD(int);
+void CoverScreen_BD(void);
+
+void BlitScreenToBitmap_BD(Bitmap *);
+void RedrawPlayfield_BD(boolean);
+
#endif // EXPORT_BD_H
#endif // EXPORT_BD_H