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added screen redraw function for native BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
export_bd.h
diff --git
a/src/game_bd/export_bd.h
b/src/game_bd/export_bd.h
index 069c10a304a44f9d4dcc0e8126e09b6424c067cf..3b9e704c6099860251a724690878688095d1470c 100644
(file)
--- a/
src/game_bd/export_bd.h
+++ b/
src/game_bd/export_bd.h
@@
-2,9
+2,9
@@
// Rocks'n'Diamonds - McDuffin Strikes Back!
// ----------------------------------------------------------------------------
// (c) 1995-2024 by Artsoft Entertainment
// Rocks'n'Diamonds - McDuffin Strikes Back!
// ----------------------------------------------------------------------------
// (c) 1995-2024 by Artsoft Entertainment
-// Holger Schemel
-//
info@artsoft.org
-//
https://www.artsoft.org/
+//
Holger Schemel
+// info@artsoft.org
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// export_bd.h
// ============================================================================
// ----------------------------------------------------------------------------
// export_bd.h
// ============================================================================
@@
-18,6
+18,7
@@
#include "bd_cave.h"
#include "bd_elements.h"
#include "bd_cave.h"
#include "bd_elements.h"
+#include "bd_gameplay.h"
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
@@
-34,8
+35,13
@@
struct GameInfo_BD
{
struct GameInfo_BD
{
+ GdGame *game;
+
+ unsigned int random_seed;
+
boolean level_solved;
boolean game_over;
boolean level_solved;
boolean game_over;
+ boolean cover_screen;
// needed for updating panel
int time_played;
// needed for updating panel
int time_played;
@@
-45,10
+51,20
@@
struct GameInfo_BD
struct LevelInfo_BD
{
struct LevelInfo_BD
{
- int width;
- int height;
+ GdCave *cave;
+ GdReplay *replay;
+
+ int cave_nr;
+ int level_nr;
- int cave[BD_MAX_CAVE_WIDTH][BD_MAX_CAVE_HEIGHT];
+ boolean loaded_from_caveset;
+};
+
+struct GraphicInfo_BD
+{
+ Bitmap *bitmap;
+ int src_x, src_y;
+ int width, height;
};
struct EngineSnapshotInfo_BD
};
struct EngineSnapshotInfo_BD
@@
-62,8
+78,27
@@
struct EngineSnapshotInfo_BD
extern struct GameInfo_BD game_bd;
extern struct LevelInfo_BD native_bd_level;
extern struct GameInfo_BD game_bd;
extern struct LevelInfo_BD native_bd_level;
+extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
+void bd_open_all(void);
+void bd_close_all(void);
+
+int map_action_RND_to_BD(int);
+int map_action_BD_to_RND(int);
+
+boolean checkGameRunning_BD(void);
+
+void InitGfxBuffers_BD(void);
+
+void setLevelInfoToDefaults_BD_Ext(int, int);
void setLevelInfoToDefaults_BD(void);
void setLevelInfoToDefaults_BD(void);
+boolean LoadNativeLevel_BD(char *, int, boolean);
+
+unsigned int InitEngineRandom_BD(int);
+void CoverScreen_BD(void);
+
+void BlitScreenToBitmap_BD(Bitmap *);
+void RedrawPlayfield_BD(boolean);
#endif // EXPORT_BD_H
#endif // EXPORT_BD_H