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changed some element positions in level editor element palette
[rocksndiamonds.git]
/
src
/
game_bd
/
export_bd.h
diff --git
a/src/game_bd/export_bd.h
b/src/game_bd/export_bd.h
index a56e948bf282dd3566bf2bfe8db0034a9118d347..3b8c77217a1db58881156841286f321035070df1 100644
(file)
--- a/
src/game_bd/export_bd.h
+++ b/
src/game_bd/export_bd.h
@@
-65,6
+65,9
@@
struct GraphicInfo_BD
Bitmap *bitmap;
int src_x, src_y;
int width, height;
Bitmap *bitmap;
int src_x, src_y;
int width, height;
+
+ int graphic;
+ int frame;
};
struct EngineSnapshotInfo_BD
};
struct EngineSnapshotInfo_BD
@@
-79,6
+82,7
@@
struct EngineSnapshotInfo_BD
extern struct GameInfo_BD game_bd;
extern struct LevelInfo_BD native_bd_level;
extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
extern struct GameInfo_BD game_bd;
extern struct LevelInfo_BD native_bd_level;
extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
+extern struct GraphicInfo_BD graphic_info_bd_color_template;
extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
void bd_open_all(void);
extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
void bd_open_all(void);
@@
-98,10
+102,17
@@
void InitGfxBuffers_BD(void);
void setLevelInfoToDefaults_BD_Ext(int, int);
void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
void setLevelInfoToDefaults_BD_Ext(int, int);
void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
+boolean SaveNativeLevel_BD(char *);
+
+void PreparePreviewTileBitmap_BD(Bitmap *, int);
+void SetPreviewTileBitmapReference_BD(Bitmap *);
+Bitmap *GetPreviewTileBitmap_BD(Bitmap *);
unsigned int InitEngineRandom_BD(int);
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
unsigned int InitEngineRandom_BD(int);
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
+
+Bitmap *GetTitleScreen_BD(void);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);