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added using masked drawing for player on walkable tiles in BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
export_bd.h
diff --git
a/src/game_bd/export_bd.h
b/src/game_bd/export_bd.h
index a060e2e4be7f5f07990d10aa2560747968cf74ba..23809345a82ead5a8e7b7f17ef2120e9bdcf9ad3 100644
(file)
--- a/
src/game_bd/export_bd.h
+++ b/
src/game_bd/export_bd.h
@@
-44,9
+44,12
@@
struct GameInfo_BD
boolean cover_screen;
// needed for updating panel
boolean cover_screen;
// needed for updating panel
- int time_
played
;
+ int time_
left
;
int gems_still_needed;
int score;
int gems_still_needed;
int score;
+
+ // needed for saving score time
+ int frames_played;
};
struct LevelInfo_BD
};
struct LevelInfo_BD
@@
-96,6
+99,7
@@
boolean checkGamePlaying_BD(void);
boolean checkBonusTime_BD(void);
int getFramesPerSecond_BD(void);
int getTimeLeft_BD(void);
boolean checkBonusTime_BD(void);
int getFramesPerSecond_BD(void);
int getTimeLeft_BD(void);
+void SetTimeFrames_BD(int);
void InitGfxBuffers_BD(void);
void InitGfxBuffers_BD(void);
@@
-117,7
+121,9
@@
boolean use_native_bd_graphics_engine(void);
boolean use_bd_smooth_movements(void);
boolean use_bd_pushing_graphics(void);
boolean use_bd_up_down_graphics(void);
boolean use_bd_smooth_movements(void);
boolean use_bd_pushing_graphics(void);
boolean use_bd_up_down_graphics(void);
-boolean skip_bd_falling_sounds(void);
+boolean use_bd_falling_sounds(void);
+
+boolean hasColorTemplate_BD(void);
Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);
Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);