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added checking availability of level specific colors in level editor
[rocksndiamonds.git]
/
src
/
game_bd
/
export_bd.h
diff --git
a/src/game_bd/export_bd.h
b/src/game_bd/export_bd.h
index 688d506ef9072309a2c8537c18687dd8e2876ed3..23809345a82ead5a8e7b7f17ef2120e9bdcf9ad3 100644
(file)
--- a/
src/game_bd/export_bd.h
+++ b/
src/game_bd/export_bd.h
@@
-44,9
+44,12
@@
struct GameInfo_BD
boolean cover_screen;
// needed for updating panel
boolean cover_screen;
// needed for updating panel
- int time_
played
;
+ int time_
left
;
int gems_still_needed;
int score;
int gems_still_needed;
int score;
+
+ // needed for saving score time
+ int frames_played;
};
struct LevelInfo_BD
};
struct LevelInfo_BD
@@
-96,6
+99,7
@@
boolean checkGamePlaying_BD(void);
boolean checkBonusTime_BD(void);
int getFramesPerSecond_BD(void);
int getTimeLeft_BD(void);
boolean checkBonusTime_BD(void);
int getFramesPerSecond_BD(void);
int getTimeLeft_BD(void);
+void SetTimeFrames_BD(int);
void InitGfxBuffers_BD(void);
void InitGfxBuffers_BD(void);
@@
-103,6
+107,7
@@
void setLevelInfoToDefaults_BD_Ext(int, int);
void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
boolean SaveNativeLevel_BD(char *);
void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
boolean SaveNativeLevel_BD(char *);
+void DumpLevelset_BD(void);
void PreparePreviewTileBitmap_BD(Bitmap *, int);
void SetPreviewTileBitmapReference_BD(Bitmap *);
void PreparePreviewTileBitmap_BD(Bitmap *, int);
void SetPreviewTileBitmapReference_BD(Bitmap *);
@@
-112,6
+117,14
@@
unsigned int InitEngineRandom_BD(int);
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
+boolean use_native_bd_graphics_engine(void);
+boolean use_bd_smooth_movements(void);
+boolean use_bd_pushing_graphics(void);
+boolean use_bd_up_down_graphics(void);
+boolean use_bd_falling_sounds(void);
+
+boolean hasColorTemplate_BD(void);
+
Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);
Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);