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changed prefix for all game elements only used by the native BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_graphics.h
diff --git
a/src/game_bd/bd_graphics.h
b/src/game_bd/bd_graphics.h
index fe6c8946bcde6df71d3f8ab9ea3c7c0a310db611..6b522fcc504143d767ddbc23d864e2fdefbd1112 100644
(file)
--- a/
src/game_bd/bd_graphics.h
+++ b/
src/game_bd/bd_graphics.h
@@
-23,8
+23,6
@@
extern Bitmap *gd_screen_bitmap;
extern Bitmap *gd_screen_bitmap;
-extern const unsigned char *gd_keystate;
-
typedef unsigned int GdColor;
void set_cell_size(int s);
typedef unsigned int GdColor;
void set_cell_size(int s);
@@
-33,7
+31,11
@@
void set_play_area(int w, int h);
int get_play_area_w(void);
int get_play_area_h(void);
int get_play_area_w(void);
int get_play_area_h(void);
-void gd_init_keystate(void);
+void gd_init_play_area(void);
+
+void gd_prepare_tile_bitmap(GdCave *cave, Bitmap *bitmap, int scale_down_factor);
+void gd_set_tile_bitmap_reference(Bitmap *bitmap);
+Bitmap *gd_get_tile_bitmap(Bitmap *bitmap);
int gd_drawcave(Bitmap *dest, GdGame *gameplay, boolean);
boolean gd_scroll(GdGame *gameplay, boolean exact_scroll, boolean immediate);
int gd_drawcave(Bitmap *dest, GdGame *gameplay, boolean);
boolean gd_scroll(GdGame *gameplay, boolean exact_scroll, boolean immediate);
@@
-41,4
+43,6
@@
void gd_scroll_to_origin(void);
int get_scroll_x(void);
int get_scroll_y(void);
int get_scroll_x(void);
int get_scroll_y(void);
+Bitmap **gd_get_title_screen_bitmaps(void);
+
#endif // BD_GRAPHICS_H
#endif // BD_GRAPHICS_H