static void gd_drawcave_tile(Bitmap *dest, GdGame *game, int x, int y, boolean draw_masked)
{
void (*blit_bitmap)(Bitmap *, Bitmap *, int, int, int, int, int, int) =
static void gd_drawcave_tile(Bitmap *dest, GdGame *game, int x, int y, boolean draw_masked)
{
void (*blit_bitmap)(Bitmap *, Bitmap *, int, int, int, int, int, int) =