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fixed cave flashing on open outbox for non-black cave background color
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_graphics.c
diff --git
a/src/game_bd/bd_graphics.c
b/src/game_bd/bd_graphics.c
index aa091ba131b44404613d50aebcdde97ce18ee4d6..96e9b20c2fb277d542de9386d9082ee736ee440a 100644
(file)
--- a/
src/game_bd/bd_graphics.c
+++ b/
src/game_bd/bd_graphics.c
@@
-466,8
+466,14
@@
static Bitmap *get_tile_bitmap_c64(GdCave *cave, SDL_Surface *surface)
set_surface_palette_color(surface, 7, 0);
set_surface_palette_color(surface, 8, 0);
set_surface_palette_color(surface, 7, 0);
set_surface_palette_color(surface, 8, 0);
+ // set background color to be transparent for masked tile bitmap
+ int bg_color = gd_color_get_rgb(cave->color0);
+ int bg_r = gd_color_get_r(bg_color);
+ int bg_g = gd_color_get_g(bg_color);
+ int bg_b = gd_color_get_b(bg_color);
+
// create bitmap from C64 surface
// create bitmap from C64 surface
- tile_bitmap_c64 = SDLGetBitmapFromSurface
(surface
);
+ tile_bitmap_c64 = SDLGetBitmapFromSurface
_WithMaskedColor(surface, bg_r, bg_g, bg_b
);
return tile_bitmap_c64;
}
return tile_bitmap_c64;
}