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fixed graphical bugs when using smooth movements with BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_graphics.c
diff --git
a/src/game_bd/bd_graphics.c
b/src/game_bd/bd_graphics.c
index b171b763b7ad261799cc12e4ac756befbde51924..4797f8edb5ed2c843ac5c3fd35db85743e34188d 100644
(file)
--- a/
src/game_bd/bd_graphics.c
+++ b/
src/game_bd/bd_graphics.c
@@
-61,6
+61,8
@@
static int cell_size = 0;
// graphic info for game objects/frames and players/actions/frames
struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
// graphic info for game objects/frames and players/actions/frames
struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
+// graphic info for game graphics template for level-specific colors
+struct GraphicInfo_BD graphic_info_bd_color_template;
static inline int c64_png_colors(int r, int g, int b, int a)
{
static inline int c64_png_colors(int r, int g, int b, int a)
{