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[rocksndiamonds.git]
/
src
/
game_bd
/
bd_graphics.c
diff --git
a/src/game_bd/bd_graphics.c
b/src/game_bd/bd_graphics.c
index b68459bfb2ec7e21420b93a2289e7ab48bf87931..2c0e1335ad05573c81313f83b919d223762abb08 100644
(file)
--- a/
src/game_bd/bd_graphics.c
+++ b/
src/game_bd/bd_graphics.c
@@
-343,12
+343,13
@@
int gd_drawcave(Bitmap *dest, GdGame *game, boolean force_redraw)
int tile = game->element_buffer[y][x];
int frame = game->animcycle;
struct GraphicInfo_BD *g = &graphic_info_bd_object[tile][frame];
int tile = game->element_buffer[y][x];
int frame = game->animcycle;
struct GraphicInfo_BD *g = &graphic_info_bd_object[tile][frame];
+ int width = g->width * TILESIZE_VAR / TILESIZE;
+ int height = g->height * TILESIZE_VAR / TILESIZE;
- blit_bitmap(g->bitmap, dest, g->src_x, g->src_y, g->width, g->height,
- offset.x, offset.y);
+ blit_bitmap(g->bitmap, dest, g->src_x, g->src_y, width, height, offset.x, offset.y);
#if DO_GFX_SANITY_CHECK
#if DO_GFX_SANITY_CHECK
- if (use_native_bd_graphics_engine() && !program.headless)
+ if (use_native_bd_graphics_engine() && !
setup.small_game_graphics && !
program.headless)
{
int old_x = (game->gfx_buffer[y][x] % GD_NUM_OF_CELLS) % GD_NUM_OF_CELLS_X;
int old_y = (game->gfx_buffer[y][x] % GD_NUM_OF_CELLS) / GD_NUM_OF_CELLS_X;
{
int old_x = (game->gfx_buffer[y][x] % GD_NUM_OF_CELLS) % GD_NUM_OF_CELLS_X;
int old_y = (game->gfx_buffer[y][x] % GD_NUM_OF_CELLS) / GD_NUM_OF_CELLS_X;