- int scroll_divisor;
-
- /* max scrolling speed depends on the speed of the cave. */
- /* game moves cell_size_game * 1s / cave time pixels in a second. */
- /* scrolling moves scroll speed * 1s / scroll_time in a second. */
- /* these should be almost equal; scrolling speed a little slower. */
- /* that way, the player might reach the border with a small probability, */
- /* but the scrolling will not "oscillate", ie. turn on for little intervals as it has */
- /* caught up with the desired position. smaller is better. */
+
+ // max scrolling speed depends on the speed of the cave.
+ // game moves cell_size_game * 1s / cave time pixels in a second.
+ // scrolling moves scroll speed * 1s / scroll_time in a second.
+ // these should be almost equal; scrolling speed a little slower.
+ // that way, the player might reach the border with a small probability,
+ // but the scrolling will not "oscillate", ie. turn on for little intervals as it has
+ // caught up with the desired position. smaller is better.