boolean is_movable_or_diggable = (is_movable || el_diggable(game->last_element_buffer[y][x]));
boolean is_moving = (is_movable_or_diggable && dir != GD_MV_STILL);
boolean use_smooth_movements = use_bd_smooth_movements();
boolean is_movable_or_diggable = (is_movable || el_diggable(game->last_element_buffer[y][x]));
boolean is_moving = (is_movable_or_diggable && dir != GD_MV_STILL);
boolean use_smooth_movements = use_bd_smooth_movements();