- int cave_num; /* actual playing cave number */
- int cave_score; /* score collected in this cave */
- int level_num; /* actual playing level */
- int bonus_life_flash; /* different kind of flashing, for bonus life */
+ int cave_num; // actual playing cave number
+ int cave_score; // score collected in this cave
+ int level_num; // actual playing level
+ int bonus_life_flash; // different kind of flashing, for bonus life