- GdGameType type;
-
- GdCave *cave; /* Copy of the cave. This is the iterated, changed (ruined...) one */
- GdCave *original_cave; /* original cave from caveset. used to record highscore */
-
- GdReplay *replay_record;
- GdReplay *replay_from;
-
- GList *replays_recorded;
+ GdCave *cave; // Copy of the cave. This is the iterated, changed (ruined...) one
+ GdCave *original_cave; // original cave from caveset. used to record highscore