- boolean out_of_window; /* will be set to true, if player is not visible in the window, and we have to wait for scrolling */
-
- int cave_num; /* actual playing cave number */
- int cave_score; /* score collected in this cave */
- int level_num; /* actual playing level */
- int bonus_life_flash; /* different kind of flashing, for bonus life */
-
- int state_counter; /* counter used to control the game flow, rendering of caves */