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renamed sound constants for native BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_gameplay.c
diff --git
a/src/game_bd/bd_gameplay.c
b/src/game_bd/bd_gameplay.c
index 8145cce6c2c2271c557943facc33ceb0acac73a3..e367d9fb34e55d8b1bc735c3bdad58ef0e7f40e0 100644
(file)
--- a/
src/game_bd/bd_gameplay.c
+++ b/
src/game_bd/bd_gameplay.c
@@
-396,7
+396,7
@@
static GdGameState gd_game_main_int(GdGame *game, boolean allow_iterate, boolean
/* uncover animation */
/* to play cover sound */
/* uncover animation */
/* to play cover sound */
- gd_sound_play(game->cave, GD_S_COVER, O_COVERED, -1, -1);
+ gd_sound_play(game->cave, GD_S_COVER
ING
, O_COVERED, -1, -1);
gd_sound_play_cave(game->cave);
counter_next = game->state_counter;
gd_sound_play_cave(game->cave);
counter_next = game->state_counter;
@@
-567,7
+567,7
@@
static GdGameState gd_game_main_int(GdGame *game, boolean allow_iterate, boolean
/* starting to cover. start cover sound. */
gd_cave_clear_sounds(game->cave);
/* starting to cover. start cover sound. */
gd_cave_clear_sounds(game->cave);
- gd_sound_play(game->cave, GD_S_COVER, O_COVERED, -1, -1);
+ gd_sound_play(game->cave, GD_S_COVER
ING
, O_COVERED, -1, -1);
/* to play cover sound */
gd_sound_play_cave(game->cave);
/* to play cover sound */
gd_sound_play_cave(game->cave);
@@
-579,7
+579,7
@@
static GdGameState gd_game_main_int(GdGame *game, boolean allow_iterate, boolean
game->state_counter < GAME_INT_COVER_ALL)
{
/* covering. */
game->state_counter < GAME_INT_COVER_ALL)
{
/* covering. */
- gd_sound_play(game->cave, GD_S_COVER, O_COVERED, -1, -1);
+ gd_sound_play(game->cave, GD_S_COVER
ING
, O_COVERED, -1, -1);
counter_next = game->state_counter;
counter_next = game->state_counter;