- /* for the sdl version, it seems nicer if we first scroll, and then draw. */
- /* scrolling for the sdl version will merely invalidate the whole gfx buffer. */
- /* if drawcave was before scrolling, it would draw, scroll would invalidate,
- and then it should be drawn again */
- /* only do the drawing if the cave already exists. */
+ // for the sdl version, it seems nicer if we first scroll, and then draw.
+ // scrolling for the sdl version will merely invalidate the whole gfx buffer.
+ // if drawcave was before scrolling, it would draw, scroll would invalidate,
+ // and then it should be drawn again
+ // only do the drawing if the cave already exists.