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added fast uncovering of native BD games when started from editor
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_gameplay.c
diff --git
a/src/game_bd/bd_gameplay.c
b/src/game_bd/bd_gameplay.c
index 7a4d889c051d49dcc237bef31f3181496f00f2d8..12eb53bcca2ba1c7e8699e3af954f96907e75c33 100644
(file)
--- a/
src/game_bd/bd_gameplay.c
+++ b/
src/game_bd/bd_gameplay.c
@@
-599,7
+599,7
@@
void play_game_func(GdGame *game, int action)
game->player_fire = fire;
// tell the interrupt "20ms has passed"
game->player_fire = fire;
// tell the interrupt "20ms has passed"
- state = gd_game_main_int(game, !game->out_of_window,
gd_keystate[SDL_SCANCODE_F]
);
+ state = gd_game_main_int(game, !game->out_of_window,
FALSE
);
// state of game, returned by gd_game_main_int
switch (state)
// state of game, returned by gd_game_main_int
switch (state)