- gd_drawcave_game(game->cave, game->element_buffer, game->gfx_buffer,
- game->bonus_life_flash != 0, game->animcycle, gd_no_invisible_outbox);
+ gd_drawcave_game(game->cave, game->element_buffer, game->last_element_buffer, game->gfx_buffer,
+ game->bonus_life_flash != 0, game->animcycle, setup.bd_show_invisible_outbox);