+ GD_S_WALL_REAPPEARING,
+ GD_S_DIAMOND_FALLING_RANDOM, // randomly select a diamond falling sound
+ GD_S_DIAMOND_FALLING_1,
+ GD_S_DIAMOND_FALLING_2,
+ GD_S_DIAMOND_FALLING_3,
+ GD_S_DIAMOND_FALLING_4,
+ GD_S_DIAMOND_FALLING_5,
+ GD_S_DIAMOND_FALLING_6,
+ GD_S_DIAMOND_FALLING_7,
+ GD_S_DIAMOND_FALLING_8,
+ GD_S_DIAMOND_IMPACT_RANDOM, // randomly select a diamond impact sound
+ GD_S_DIAMOND_IMPACT_1,
+ GD_S_DIAMOND_IMPACT_2,
+ GD_S_DIAMOND_IMPACT_3,
+ GD_S_DIAMOND_IMPACT_4,
+ GD_S_DIAMOND_IMPACT_5,
+ GD_S_DIAMOND_IMPACT_6,
+ GD_S_DIAMOND_IMPACT_7,
+ GD_S_DIAMOND_IMPACT_8,
+ GD_S_FLYING_DIAMOND_FALLING_RANDOM, // randomly select a flying diamond falling sound
+ GD_S_FLYING_DIAMOND_FALLING_1,
+ GD_S_FLYING_DIAMOND_FALLING_2,
+ GD_S_FLYING_DIAMOND_FALLING_3,
+ GD_S_FLYING_DIAMOND_FALLING_4,
+ GD_S_FLYING_DIAMOND_FALLING_5,
+ GD_S_FLYING_DIAMOND_FALLING_6,
+ GD_S_FLYING_DIAMOND_FALLING_7,
+ GD_S_FLYING_DIAMOND_FALLING_8,
+ GD_S_FLYING_DIAMOND_IMPACT_RANDOM, // randomly select a flying diamond impact sound
+ GD_S_FLYING_DIAMOND_IMPACT_1,
+ GD_S_FLYING_DIAMOND_IMPACT_2,
+ GD_S_FLYING_DIAMOND_IMPACT_3,
+ GD_S_FLYING_DIAMOND_IMPACT_4,
+ GD_S_FLYING_DIAMOND_IMPACT_5,
+ GD_S_FLYING_DIAMOND_IMPACT_6,
+ GD_S_FLYING_DIAMOND_IMPACT_7,
+ GD_S_FLYING_DIAMOND_IMPACT_8,
+ GD_S_DIAMOND_COLLECTING,
+ GD_S_FLYING_DIAMOND_COLLECTING,
+ GD_S_SKELETON_COLLECTING,
+ GD_S_PNEUMATIC_COLLECTING,
+ GD_S_BOMB_COLLECTING,
+ GD_S_CLOCK_COLLECTING,
+ GD_S_SWEET_COLLECTING,
+ GD_S_KEY_COLLECTING,
+ GD_S_DIAMOND_KEY_COLLECTING,