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added using masked drawing for player on walkable tiles in BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_elements.h
diff --git
a/src/game_bd/bd_elements.h
b/src/game_bd/bd_elements.h
index de04d23aa6de5d875beb012412633e570a8af5a2..dd36b1ee0ff391b8661cac9c84cf8d333022567b 100644
(file)
--- a/
src/game_bd/bd_elements.h
+++ b/
src/game_bd/bd_elements.h
@@
-279,9
+279,13
@@
typedef enum _element
O_COVERED,
O_PLAYER_LEFT,
O_PLAYER_RIGHT,
O_COVERED,
O_PLAYER_LEFT,
O_PLAYER_RIGHT,
+ O_PLAYER_UP,
+ O_PLAYER_DOWN,
O_PLAYER_TAP,
O_PLAYER_BLINK,
O_PLAYER_TAP_BLINK,
O_PLAYER_TAP,
O_PLAYER_BLINK,
O_PLAYER_TAP_BLINK,
+ O_PLAYER_PUSH_LEFT,
+ O_PLAYER_PUSH_RIGHT,
O_CREATURE_SWITCH_ON,
O_EXPANDING_WALL_SWITCH_HORIZ,
O_EXPANDING_WALL_SWITCH_VERT,
O_CREATURE_SWITCH_ON,
O_EXPANDING_WALL_SWITCH_HORIZ,
O_EXPANDING_WALL_SWITCH_VERT,