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added using masked drawing for player on walkable tiles in BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_elements.h
diff --git
a/src/game_bd/bd_elements.h
b/src/game_bd/bd_elements.h
index ab5d5fc5800163eeb2f38da4d454357b504931fa..dd36b1ee0ff391b8661cac9c84cf8d333022567b 100644
(file)
--- a/
src/game_bd/bd_elements.h
+++ b/
src/game_bd/bd_elements.h
@@
-190,9
+190,16
@@
typedef enum _element
O_PRE_PL_3,
O_PLAYER,
O_PLAYER_BOMB,
O_PRE_PL_3,
O_PLAYER,
O_PLAYER_BOMB,
+ O_PLAYER_ROCKET_LAUNCHER,
O_PLAYER_GLUED,
O_PLAYER_STIRRING,
O_PLAYER_GLUED,
O_PLAYER_STIRRING,
+ O_ROCKET_LAUNCHER,
+ O_ROCKET_1,
+ O_ROCKET_2,
+ O_ROCKET_3,
+ O_ROCKET_4,
+
O_BOMB,
O_BOMB_TICK_1,
O_BOMB_TICK_2,
O_BOMB,
O_BOMB_TICK_1,
O_BOMB_TICK_2,
@@
-272,9
+279,13
@@
typedef enum _element
O_COVERED,
O_PLAYER_LEFT,
O_PLAYER_RIGHT,
O_COVERED,
O_PLAYER_LEFT,
O_PLAYER_RIGHT,
+ O_PLAYER_UP,
+ O_PLAYER_DOWN,
O_PLAYER_TAP,
O_PLAYER_BLINK,
O_PLAYER_TAP_BLINK,
O_PLAYER_TAP,
O_PLAYER_BLINK,
O_PLAYER_TAP_BLINK,
+ O_PLAYER_PUSH_LEFT,
+ O_PLAYER_PUSH_RIGHT,
O_CREATURE_SWITCH_ON,
O_EXPANDING_WALL_SWITCH_HORIZ,
O_EXPANDING_WALL_SWITCH_VERT,
O_CREATURE_SWITCH_ON,
O_EXPANDING_WALL_SWITCH_HORIZ,
O_EXPANDING_WALL_SWITCH_VERT,