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improved smooth movement animation for BD engine (complete rewrite)
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_elements.h
diff --git
a/src/game_bd/bd_elements.h
b/src/game_bd/bd_elements.h
index dd36b1ee0ff391b8661cac9c84cf8d333022567b..446dfc2d385c029ba2202b843a30ab6ad020d14b 100644
(file)
--- a/
src/game_bd/bd_elements.h
+++ b/
src/game_bd/bd_elements.h
@@
-319,10
+319,9
@@
typedef enum _element
SCANNED = 0x100,
COVERED = 0x200,
SCANNED = 0x100,
COVERED = 0x200,
- SKIPPED = 0x400,
// binary AND this to elements to get rid of properties above.
// binary AND this to elements to get rid of properties above.
- O_MASK = ~(SCANNED | COVERED
| SKIPPED
)
+ O_MASK = ~(SCANNED | COVERED)
} GdElement;
typedef enum _sound
} GdElement;
typedef enum _sound