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removed library dependency to glib-2.0
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_caveset.h
diff --git
a/src/game_bd/bd_caveset.h
b/src/game_bd/bd_caveset.h
index 94ec437862365bdf21a5334ed675c02c837e9baf..95bb7891b4c305952aa13a26d4c4f730c328d2b9 100644
(file)
--- a/
src/game_bd/bd_caveset.h
+++ b/
src/game_bd/bd_caveset.h
@@
-17,8
+17,6
@@
#ifndef BD_CAVESET_H
#define BD_CAVESET_H
#ifndef BD_CAVESET_H
#define BD_CAVESET_H
-#include <glib.h>
-
#include "main_bd.h"
#include "main_bd.h"
@@
-31,11
+29,11
@@
typedef struct _gd_caveset_data
GdString www; /* link to author's webpage */
GdString date; /* date of creation */
GdString www; /* link to author's webpage */
GdString date; /* date of creation */
-
GString *story;
/* story for the caves */
-
GString *remark;
/* notes about the game */
+
char *story;
/* story for the caves */
+
char *remark;
/* notes about the game */
-
GString *title_screen;
/* base64-encoded title screen image */
-
GString *title_screen_scroll;
/* scrolling background for title screen image */
+
char *title_screen;
/* base64-encoded title screen image */
+
char *title_screen_scroll;
/* scrolling background for title screen image */
GdString charset; /* these are not used by gdash */
GdString fontset;
GdString charset; /* these are not used by gdash */
GdString fontset;
@@
-52,7
+50,7
@@
typedef struct _gd_caveset_data
extern const GdStructDescriptor gd_caveset_properties[];
extern GdCavesetData *gd_caveset_data;
extern const GdStructDescriptor gd_caveset_properties[];
extern GdCavesetData *gd_caveset_data;
-extern
G
List *gd_caveset;
+extern List *gd_caveset;
extern boolean gd_caveset_edited;
extern int gd_caveset_last_selected;
extern int gd_caveset_last_selected_level;
extern boolean gd_caveset_edited;
extern int gd_caveset_last_selected;
extern int gd_caveset_last_selected_level;
@@
-61,7
+59,7
@@
extern char *gd_caveset_extensions[];
/* #included cavesets; configdir passed to look for .hsc file */
boolean gd_caveset_load_from_internal(int caveset, const char *configdir);
/* #included cavesets; configdir passed to look for .hsc file */
boolean gd_caveset_load_from_internal(int caveset, const char *configdir);
-const
g
char **gd_caveset_get_internal_game_names(void);
+const char **gd_caveset_get_internal_game_names(void);
/* caveset load from file */
boolean gd_caveset_load_from_file(char *filename);
/* caveset load from file */
boolean gd_caveset_load_from_file(char *filename);