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fixed graphical bugs when using background graphics on menu screens
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_caveset.h
diff --git
a/src/game_bd/bd_caveset.h
b/src/game_bd/bd_caveset.h
index 368d7ff52ba12d3e578611a0a1b2e764aff2cdee..7cd23f660ec8ce1d55360c40f84275b051cc6af3 100644
(file)
--- a/
src/game_bd/bd_caveset.h
+++ b/
src/game_bd/bd_caveset.h
@@
-45,6
+45,8
@@
typedef struct _gd_caveset_data
// and this one the highscores
GdHighScore highscore[GD_HIGHSCORE_NUM];
// and this one the highscores
GdHighScore highscore[GD_HIGHSCORE_NUM];
+
+ char *levelset_subdir; // current level set identifier
} GdCavesetData;
extern const GdStructDescriptor gd_caveset_properties[];
} GdCavesetData;
extern const GdStructDescriptor gd_caveset_properties[];