- NONE, /* this one to be zero. */
- GD_POINT, /* single point of object1 */
- GD_LINE, /* line from (1) to (2) of object1 */
- GD_RECTANGLE, /* rectangle with corners (1) and (2) of object1 */
- GD_FILLED_RECTANGLE, /* rectangle with corners (1) and (2) of object1, filled with object2 */
- GD_RASTER, /* aligned plots */
- GD_JOIN, /* every object1 has an object2 next to it, relative (dx,dy) */
- GD_FLOODFILL_REPLACE, /* fill by replacing */
- GD_FLOODFILL_BORDER, /* fill to another element, a border */
- GD_MAZE, /* maze */
- GD_MAZE_UNICURSAL, /* unicursal maze */
- GD_MAZE_BRAID, /* braid maze */
- GD_RANDOM_FILL, /* random fill */
- GD_COPY_PASTE, /* copy & paste with optional mirror and flip */
+ NONE, // this one to be zero.
+ GD_POINT, // single point of object1
+ GD_LINE, // line from (1) to (2) of object1
+ GD_RECTANGLE, // rectangle with corners (1) and (2) of object1
+ GD_FILLED_RECTANGLE, // rectangle with corners (1) and (2) of object1, filled with object2
+ GD_RASTER, // aligned plots
+ GD_JOIN, // every object1 has an object2 next to it, relative (dx,dy)
+ GD_FLOODFILL_REPLACE, // fill by replacing
+ GD_FLOODFILL_BORDER, // fill to another element, a border
+ GD_MAZE, // maze
+ GD_MAZE_UNICURSAL, // unicursal maze
+ GD_MAZE_BRAID, // braid maze
+ GD_RANDOM_FILL, // random fill
+ GD_COPY_PASTE, // copy & paste with optional mirror and flip