static void play_sound_of_element(GdCave *cave, GdElement element, int x, int y)
{
// check if sound should be skipped for falling elements (and only be played on impact)
static void play_sound_of_element(GdCave *cave, GdElement element, int x, int y)
{
// check if sound should be skipped for falling elements (and only be played on impact)