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fixed graphical bugs when using background graphics on menu screens
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_cavedb.h
diff --git
a/src/game_bd/bd_cavedb.h
b/src/game_bd/bd_cavedb.h
index 31c54753f094da9f218b46b7490d75f3d6240a59..747bfdd4dbb02b6920f02742c25f09b66e8e6e7f 100644
(file)
--- a/
src/game_bd/bd_cavedb.h
+++ b/
src/game_bd/bd_cavedb.h
@@
-17,8
+17,6
@@
#ifndef BD_CAVEDB_H
#define BD_CAVEDB_H
#ifndef BD_CAVEDB_H
#define BD_CAVEDB_H
-#include <glib.h>
-
#include "bd_cave.h"
#include "bd_cave.h"
@@
-29,7
+27,7
@@
extern const GdStructDescriptor gd_replay_properties[];
extern GdPropertyDefault gd_cave_defaults_gdash[];
extern GdPropertyDefault gd_cave_defaults_gdash[];
-/
* do some checks on the cave db */
+/
/ do some checks on the cave db
void gd_cave_db_init(void);
GdElement gd_element_get_hammered(GdElement elem);
void gd_cave_db_init(void);
GdElement gd_element_get_hammered(GdElement elem);