Error("game pixbuf for element %x (%s) bigger than png size", i, gd_elements[i].name);
if (gd_elements[i].image < 0)
Error("editor pixbuf for element %x (%s) should not be animated", i, gd_elements[i].name);
Error("game pixbuf for element %x (%s) bigger than png size", i, gd_elements[i].name);
if (gd_elements[i].image < 0)
Error("editor pixbuf for element %x (%s) should not be animated", i, gd_elements[i].name);