GdElement slime_eats_1, slime_converts_1; // slime eats element x and converts to element x;
// for example diamond -> falling diamond
GdElement slime_eats_2, slime_converts_2; // this is usually stone -> stone_f
GdElement slime_eats_1, slime_converts_1; // slime eats element x and converts to element x;
// for example diamond -> falling diamond
GdElement slime_eats_2, slime_converts_2; // this is usually stone -> stone_f