GdReplay *gd_replay_new_from_replay(GdReplay *orig);
void gd_replay_free(GdReplay *replay);
void gd_replay_store_movement(GdReplay *replay, GdDirection player_move, boolean player_fire, boolean suicide);
GdReplay *gd_replay_new_from_replay(GdReplay *orig);
void gd_replay_free(GdReplay *replay);
void gd_replay_store_movement(GdReplay *replay, GdDirection player_move, boolean player_fire, boolean suicide);