int rendered; /* if not zero, rendered at level x */
int timing_factor; /* number of "milliseconds" in each second :) 1000 for ntsc, 1200 for pal. */
gpointer **objects_order; /* two-dimensional map of cave; each cell is a pointer to the drawing object, which created this element. NULL if map or random. */
int rendered; /* if not zero, rendered at level x */
int timing_factor; /* number of "milliseconds" in each second :) 1000 for ntsc, 1200 for pal. */
gpointer **objects_order; /* two-dimensional map of cave; each cell is a pointer to the drawing object, which created this element. NULL if map or random. */