- g_byte_array_append(replay->movements, data, 1);
-}
-
-/* get next available movement from a replay; store variables to player_move,
- player_fire, suicide */
-/* return true if successful */
-boolean gd_replay_get_next_movement(GdReplay *replay, GdDirection *player_move,
- boolean *player_fire, boolean *suicide)
-{
- guint8 data;
-
- /* if no more available movements */
- if (replay->current_playing_pos >= replay->movements->len)
- return FALSE;
-
- data = replay->movements->data[replay->current_playing_pos++];
- *suicide = (data & GD_REPLAY_SUICIDE_MASK) != 0;
- *player_fire = (data & GD_REPLAY_FIRE_MASK) != 0;
- *player_move = (data & GD_REPLAY_MOVE_MASK);
-
- return TRUE;
-}
-
-void gd_replay_rewind(GdReplay *replay)
-{
- replay->current_playing_pos = 0;
-}
-
-#define REPLAY_BDCFF_UP "u"
-#define REPLAY_BDCFF_UP_RIGHT "ur"
-#define REPLAY_BDCFF_RIGHT "r"
-#define REPLAY_BDCFF_DOWN_RIGHT "dr"
-#define REPLAY_BDCFF_DOWN "d"
-#define REPLAY_BDCFF_DOWN_LEFT "dl"
-#define REPLAY_BDCFF_LEFT "l"
-#define REPLAY_BDCFF_UP_LEFT "ul"
-/* when not moving */
-#define REPLAY_BDCFF_STILL "."
-/* when the fire is pressed */
-#define REPLAY_BDCFF_FIRE "F"
-#define REPLAY_BDCFF_SUICIDE "k"
-
-static char *direction_to_bdcff(GdDirection mov)
-{
- switch (mov)
- {
- /* not moving */
- case GD_MV_STILL: return REPLAY_BDCFF_STILL;
-
- /* directions */
- case GD_MV_UP: return REPLAY_BDCFF_UP;
- case GD_MV_UP_RIGHT: return REPLAY_BDCFF_UP_RIGHT;
- case GD_MV_RIGHT: return REPLAY_BDCFF_RIGHT;
- case GD_MV_DOWN_RIGHT: return REPLAY_BDCFF_DOWN_RIGHT;
- case GD_MV_DOWN: return REPLAY_BDCFF_DOWN;
- case GD_MV_DOWN_LEFT: return REPLAY_BDCFF_DOWN_LEFT;
- case GD_MV_LEFT: return REPLAY_BDCFF_LEFT;
- case GD_MV_UP_LEFT: return REPLAY_BDCFF_UP_LEFT;
-
- default:
- return REPLAY_BDCFF_STILL;
- }
-}
-
-/* same as above; pressing fire will be a capital letter. */
-static char *direction_fire_to_bdcff(GdDirection dir, boolean fire)
-{
- static char mov[10];
-
- strcpy(mov, direction_to_bdcff(dir));
-
- if (fire)
- {
- int i;
-
- for (i = 0; mov[i] != 0; i++)
- mov[i] = g_ascii_toupper(mov[i]);
- }
-
- return mov;
-}
-
-char *gd_replay_movements_to_bdcff(GdReplay *replay)
-{
- int pos;
- GString *str;
-
- str = g_string_new(NULL);
-
- for (pos = 0; pos < replay->movements->len; pos++)