+ else if (cave->last_direction == GD_MV_UP && use_bd_up_down_graphics())
+ {
+ map = O_PLAYER_UP;
+ draw = gd_elements[O_PLAYER_UP].image_game;
+ }
+ else if (cave->last_direction == GD_MV_DOWN && use_bd_up_down_graphics())
+ {
+ map = O_PLAYER_DOWN;
+ draw = gd_elements[O_PLAYER_DOWN].image_game;
+ }