projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
white space changes
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_cave.c
diff --git
a/src/game_bd/bd_cave.c
b/src/game_bd/bd_cave.c
index 8284fd3569969558f96eef773d7b6e49515c389c..7948c1703e85ca949c27faefc6069b67b2b95706 100644
(file)
--- a/
src/game_bd/bd_cave.c
+++ b/
src/game_bd/bd_cave.c
@@
-247,7
+247,7
@@
void gd_create_char_to_element_table(void)
if (c)
{
if (c)
{
- if (gd_char_to_element[c]
!=
O_UNKNOWN)
+ if (gd_char_to_element[c]
!=
O_UNKNOWN)
Warn("Character %c already used for element %x", c, gd_char_to_element[c]);
gd_char_to_element[c] = i;
Warn("Character %c already used for element %x", c, gd_char_to_element[c]);
gd_char_to_element[c] = i;
@@
-1293,7
+1293,7
@@
void gd_drawcave_game(const GdCave *cave, int **element_buffer, int **gfx_buffer
/* player with bomb does not blink or tap - no graphics drawn for that.
running is drawn using w/o bomb cells */
/* player with bomb does not blink or tap - no graphics drawn for that.
running is drawn using w/o bomb cells */
- if (cave->last_direction
!=
GD_MV_STILL)
+ if (cave->last_direction
!=
GD_MV_STILL)
{
elemmapping[O_PLAYER_BOMB] = map;
elemdrawing[O_PLAYER_BOMB] = draw;
{
elemmapping[O_PLAYER_BOMB] = map;
elemdrawing[O_PLAYER_BOMB] = draw;